Adventure Maximus is one of those games which belongs – dare I say it? On every gamer’s shelf. Most certainly if you are raising kids and want to introduce them to role playing games.
In a nutshell Adventure Maximus takes a lot of the back-end story creation away from the game master and uses a very simple card based mechanic to lay out the adventure and player creation. Each game session (Adventure Maximus does not really have a ‘campaign’ option) involves player creation, adventure layout and the actual role playing.
We’ve never had a full game last more than 90 minutes – and that is with multiple encounters.
Monsters, settings and rewards (TREASURE!) are all randomized using the cards, so the GM can concentrate on having fun – making some stuff up (“fluff”) and enjoying the experience. There is almost no preparation necessary – one can open the box and be rolling dice in 15 minutes.
For my kids, it was a natural fit – the cards dictate the situation, while the rules define the foundation. For the adults I’ve watched play, it was a nice light-weight game session without any min/max nonsense or challenging of rules.
Got kids? Have fond recollection of RPGs? Do yourself a favor and check this game out.