NOSTALGIA ALERT: I’m waxing on again about “those days” in this post – but WAIT! I actually have ‘real’ content hidden within (a demo being run of the great game Federation Commander). Click here to skip straight to the bizness.
Back in the day, when a gamer had to seek out like-minded individuals to drum up a game or two I stumbled upon the game Star Fleet Battles – a hyper-detailed simulation/game set in the Star Trek universe. SFB introduced quasi-simultaneous movement and a very innovative turn progression. Players track the status of their ships with record sheets showing systems (shields, weapons, sensors, etc.) represented with check-boxes.
My gamer-friends and I played this game at least TWICE. I loved it – some of my co-conspirators were a bit…underwhelmed. The problem was it was a bit too…complicated.
Now if you’ve been following my (sporadic) posts here at Fair Game, you probably already know that I’m a bit of a rules fanatic. I love rules; owning them, reading them, sometimes even following them. The ‘heavier’ the rule-set, the more likely I am to enjoy the game. My favorite two-player game is Advanced Squad Leader for crying out loud. Get it? I’m a kook.
So SFB not only appealed to my love of the Star Trek universe, but also my obsession with complicated, “simulate-everything-down-to-the-clogged-garbage-disposal” mentality.
Unfortunately, the game – while generally understood to be good, did not do that well in the ‘market’ so fell to the wayside.
Luckily, Amarillo Design Bureau had the great idea to simplify the rule-set (just a bit now!) to appeal to more gamers, yet keep the core ‘simultaneous movement’ system intact.
Welcome to Federation Commander. I game set in the same universe as Starfleet Battles, but with rules which have been rewritten and streamlined to make the game play faster.
Side bar (gadzooks, just get to the point!) – gamers are a wonderful lot; and every single one of them has a favorite game they want to play. One of our regular customers (and a colleague of mine) offered to run a demo of Federation Commander at Fair Game this month, simply because he loves the game.
Not only that, he wrote me some copy – which (because I’m a spotlight hog) – is shown below. Short version: come on out to Fair Game to demo Federation Commander on October 26th, starting at 1pm.
Without further ado – here is his copy:
In an effort to declare peace, the United Federation of planets have declared where their border exists with the Klingon Empire. This border would represent the extent of the Federation’s exploratory and expansion efforts. Beyond the Neutral Zone the Klingon Empire would be free to rule as they see fit. However, the Klingons argue that this border declaration established the border well within their territory. Unwilling to accept defeat, the Klingon starships dash across the Neutral Zone attacking convoys, patrols and colonies. Join the struggle between the Klingon Empire and Federation by learning to fly one of several starships included in Federation Commander: Klingon Border.
A demonstration of this game from Amarillo Design Bureau will be held on October 26 at 1:00 pm at Fair Game where you will learn to fly the heavy cruisers of the Federation, the battlecruisers of the Klingon Empire, the drone launching Kzinti warships, and the Tholian patrol ships. On the fly energy allocation and a simple damage allocation system make this game easy to learn and fast to play. Introductory scenarios to playing the game as well as a full scale fleet battle scenario (with miniatures) will be run by Ken Krajniak until 5pm or all starship Captains have retired for the evening.
If you want to secure a spot for this event, drop us a line at: firstname.lastname@example.org