Adventure Maximus is one of those games which belongs – dare I say it? On every gamer’s shelf. Most certainly if you are raising kids and want to introduce them to role playing games.
In a nutshell Adventure Maximus takes a lot of the back-end story creation away from the game master and uses a very simple card based mechanic to lay out the adventure and player creation. Each game session (Adventure Maximus does not really have a ‘campaign’ option) involves player creation, adventure layout and the actual role playing.
We’ve never had a full game last more than 90 minutes – and that is with multiple encounters.
Monsters, settings and rewards (TREASURE!) are all randomized using the cards, so the GM can concentrate on having fun – making some stuff up (“fluff”) and enjoying the experience. There is almost no preparation necessary – one can open the box and be rolling dice in 15 minutes.
For my kids, it was a natural fit – the cards dictate the situation, while the rules define the foundation. For the adults I’ve watched play, it was a nice light-weight game session without any min/max nonsense or challenging of rules.
Got kids? Have fond recollection of RPGs? Do yourself a favor and check this game out.
Want to see what modern role-playing games are all about?
If you answered ‘yes’ to any of the questions above – or feel like you want to observe (and maybe kibitz a bit) a bunch of gamers getting their nerd-groove on, come on down to Fair Game on Saturday February 23. Starting at 3pm, the Naperville Freaks, Geeks and Weirdos meetup group will be hosting a One-Shot RPG gathering right in our store. I think they even asked first!
“One Shot,” in this sense just means a single play session, rather than an episodic campaign – that way players can get a complete game done in one sitting. The NFGW Group has found a willing band of game masters to run players though a single play session of a variety of role-playing games. From science fiction, to espionage and – of course – fantasy, there is a setting and system for many interests.
If you just want to see what all the fuss is about, stop on by Fair Game after 3pm and just observe. All of our players are required to be friendly and respectful to all questions – lest they be sacrificed to the Elder Gods.
If you think you might want to play, I encourage you to register immediately as spots are filling fast. Below I will link to individual registration pages for the variety of games that will be run. Even if a system is full, feel free to get on the waiting list – you never know, someone might not show up.
Below are a list of the games currently scheduled to run on Saturday, February 25 at Fair Game starting at 3pm.
PARANOIA: ME AND MY SHADOW, MARK IV
A one-shot adventure for the PARANOIA XP roleplaying game
PARANOIA is fun. Other rpgs are not fun. Play PARANOIA.
Need more? PARANOIA is an award-winning science fiction rpg originally released in 1984 but updated in 2004. A satire of politics, governments, economic systems, roleplaying games, and more big terms that you can shake a stick at, PARANOIA is unique among rpgs because you are NOT expected to cooperate with other players. Instead, you are expected to lie, backstab, trick, cajole, irritate, and bullshit other players all the damn time. (Except if cooperation would benefit you, of course.) As such, players should be mature enough to face Catch-22s and betrayal without pouting or getting upset. Register here.
FATE: TOMB OF HORRORS!
FATE, Fantastic Adventures in Tabletop Entertainment, is a generic role-playing game system based on the FUDGE gaming system. It has no fixed setting, traits, or genre and is almost entirely customizable. It is designed to offer the least possible obstruction to role-playing by assuming that players do not want to make large amounts of dice rolls.
Keep. It. Simple. Stupid. This adventure, based off the original S1-Tomb of Horrors AD&D adventure module and featuring characters from the popular 1980s Dungeons & Dragons animated series, is designed to be a quick and easy to learn introduction to the rules of the new FATE Core playtest. Register here.
13th Age: Blood and Lightning
13th Age is a new fantasy roleplaying game, designed by Jonathan Tweet – lead designer of Dungeons & Dragons® third edition – and Rob Heinsoo, the lead designer of the fourth edition of D&D®. 13th Age honors old school fantasy role-playing values as it dives deep into rich story telling adventures. The game features a familiar d20-style system, but it lighter on the rules compared to D&D which results in smoother, free-flowing combat. An Escalation Die rule that keeps battles fast and exciting by giving characters an escalating combat bonus the longer they fight. Register here.
Eclipse Phase: Ego Hunter
Eclipse Phase is a game of Trans-human Conspiracy and Horror. Designed by those fine gentleman and ladies at Posthuman Studios, the game is set in the far future where space is colonized and earth has been abandoned. Humanity has achieved functional immortality through the process of uploading their conscious (called an Ego) into a digitized state and then downloading them back into fresh bodies, called a Morph.
In this particular story and one shot, you will undertake the role of individuals set on Mars…. and… that is all you need to know for now. Register here.
WORLD OF DARKNESS: ZOMBIE APOCALYPSE!
World of Darkness is a modern horror game from White Wolf Game Studios. This is the new iteration of their World of Darkness series, featuring the new version of their Storyteller system. The mood of the game is a darker reflection of our world…crime is a little worse, corruption more rampant, hope a bit more distant. The game system is designed with enough generality to potentially showcase any sort of horror story. Register here.
SAVAGE WORLDS: THEY CAME FROM BEYOND SPACE!
Wanted: Explorers willing to risk life and limb to seek out strange new worlds, survive fantastic adventures, and uncover lost and mysterious truths!
The Savage Worlds Game System is an open-ended role-playing game system created by Pinnacle Entertainment Group. Its slogan is Fast! Furious! Fun!, which is exactly what it is designed to provide. It’s a simple, easy-to-learn, easy-to-use system that lets you get right into the thick of the action. Register here.
At the risk of appearing lazy, I would like to recycle an old post I did last year regarding the fantastic role-playing game Fiasco.
Why recycle? Two reasons actually – first, the wonderfully produced and insightful video show TableTop recently ran a two part episode on the game. The host Wil Wheaton and his guests Alison Haislip, Bonnie Burton, and John Rogers go through a play session of Fiasco with hilarious and amazingly PG rated results (and yes, I snarfed Wil’s image for this post. I thought it captured an interesting form which subtly hints at the warped image the game often portrays. I hope you don’t mind Wil.)
My second reason for rehashing my love of this game is due to the rapidly approaching event known as Gen Con. 2012 is poised to be the best Gen Con yet, both in terms of the event itself and my personal enjoyment. We have a huge group of customers, friends and customers-turned-friends attending this year which means even more gaming mayhem with the people I adore.
And I promise you, Fiasco will definitely be hitting the table at the convention – at least once.
Do yourself a favor – watch the episodes, recycle my post, and play this game. You won’t regret it!
I’ve been a Dungeons and Dragons player for a long time. Like any other passion, the game has come in and out of my focus over the last 25+ years; sometimes just to check out how it has changed, and sometimes to dive in and roll some dice.
Obviously, I’m not unique in this. Many of us have “outgrown” things in our past – pushing them aside to make room for spouses, kids, jobs, and other interests. I don’t build model cars any longer – nor rockets. I am still a “Lego fanatic” yet haven’t built with them for years. I haven’t recently ‘played’ with many of those toys that I coveted SO much in my youth.